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mimeoplasm commander damage

Just by reading Doubling Season it's easy to understand why some exceptions are made. Mystic Remora and Rhystic Study are both also solid card draw / tax options, and there's a reason these are staples in EDH. Our searches are typically composed by a high powered creature like Phyrexian Dreadnought, a creature with a function suited for the decks we are playing against and/or board state and some sort of "safety valve" creature. Requires constantly creatures on graveyards as it needs 2 creatures to exile when enters the battlefield. Waterlogged Grove / Nurturing Peatland: These lands help fixing our mana but costing us 1 life per activation. So we can amplify creatures, trigger abilities, kill creatures (with -1/-1 persist counters), draw cards, among others. This help fixing our mana allowing us to cast spells with multiple pips and also makes our fetchlands, canopy lands, Ancient Tomb tap for mana when we cannot afford the life loss. Bane of Progress [2]: Just a 2 on our SCAPE scale but oh boy is the ability powerful. For instance they can cancel out a -1/-1 counter on a "persisted" creature, add +1/+1 counters to our "Graft" creature or our "Spike" or add a ton of power to the board after a resolved Avenger of Zendikar.It is important to be cautious while activating them because the effect is symmetrical. The same can be said for C-Sphinx and Windfall. Find helpful customer reviews and review ratings for Magic The Gathering - The Mimeoplasm - Commander's Arsenal - Foil at Amazon.com. Also has some merit on political plays were you can save some opponent's creatures for mutual benefit. For that to happen we can either just chump-block or for mana sac-it and draw a card after we fetched the pair of lands. Winding Canyons: Taps for but the most interesting part is that allows to play at instant speed when most of the spells on our deck operate at sorcery speed. This means that you can pretty much determine how many things you'd like to kill with it and even creatures with indestructible bite the dust. Commanderness cannot be given, exchanged, or taken away from a commander during the course of a game. On this build we're trying to avoid spell based ramp/fixing and Solemn is quite efficient at what it does. Bane of Progress) also allows that. Does everything we need it to. Combined with our other card draw / card selection enchantments in Search for Azcanta While I think this deck can appeal to the Timmy in all of us - we usually win with an ~80/80 Walking Ballista - if making one more or less specific play to end the game doesn't appeal to you, this is probably not the deck for you. Alchemist's Refuge: Taps for but the most interesting part it allows playing at instant speed when most of the spells on our deck operate at sorcery speed. Commander sets Commander 2011. Articles and comments are user-submitted and do not represent official endorsements of this site. ; 12:55 [CMR] Commander Legends; 11:47 Brew-inspiratie door Commander … Sakashima the Impostor is worded such that it is clearly still legendary while copying another creature. When a creature we control with counters leaves play we put counters of the same kind on The Ozolith (+1/+1, -1/-1, Trample,..). Greater Good: A green staple for a reason. One of the most popular commanders out there is The Mimeoplasm, and Sheldon recently took the opportunity to share his build and how an average game might play out.. Wait, we are playing green..Why is this in here? Can you find them all? Be advised we recorded this on Wednesday last week, and literally saw Kaalia five minutes before recording the segment about new cards. was just never my style. Help | After all these years and for just it still excels ramping and fixing mana of decks with high color demands. There are multiple ways to achieve this feat. More Info: For special rulings visit the Gatherer page. Rarity: M Card Type: Legendary Creature P / T: 0 / 0 Description: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. In that situation having a Command Beacon can be really handy. In mid/late game it gets that key piece that suits the current game state, be it removal, a board wipe, combo piece, finisher, you name it. Phyrexian Dreadnought [4]: Why include this and not Death's Shadow? Mimeoplasm works as graveyard hate from the command zone when used on opponents creatures, but when used on our own, can copy the silver bullet that we need and conveniently placed on the graveyard on a previous play or by copying an otherwise lacklustre creature and really amplify its effect (Gyre Sage tapping for a lot of mana, Walking Ballista pinging creatures/players, any "Graft creature" reseting the … Heck just resetting counter on Spikes, Fertilid, Triskelion, are value plays. Magic The Gathering - Ooze Garden - Shards of Alara 5.0 out of 5 stars 1. Phyrexian Tower / High Market: Both lands tap for and provide a sac outlet. Even if it's not what you need right now, it can grab whatever that is. Multiplayer Ulamog) it 'll become a very interesting source of mana. Playing creatures, moving counters to it, putting counters with abilities, all of this will draw us cards. Spike Feeder [3]: Classic spike. Your comment is appreciated! Recurring Undying is really an upside if you can consistently get rid of the +1/+1 counter(s). In terms of body it's an 8/8 with Deathtouch and costs . Sequences like this sound like Magic wonderland but in this deck they happen regularly and this artifact after a couple of activations provide so much value that becomes a "must answer" permanent. It clocks in at a humble $33.26. Commander damage is there to stop life shenanigans. Similar to Mikaeus. Krosan Tusker [3]: Does exactly what he's in the deck for. All this comes with some deck-building concessions where we do need to pay special attention with what type of creature (effect) we want available at any cmc. Very powerful synergy with Sylvan Library. The Mimeoplasm is my favorite commander. Crystalline Crawler [2]: With access to our Crystalline Crawler will often come into play with +3/+3 counters due to the "Converge" ability. Commander 2011 — Mythic. 108 decks (0.025%) Rank #120. Commanderness cannot be given, exchanged, or taken away from a commander during the course of a game. Rishkar, Peema Renegade [2]: The fact that when it ETB allows to spread 2x +1/+1 counters on creatures is decent but the last paragraph is what makes it great. There shouldn't be a shortage of sacrifice shenanigans with black/green, although protecting Korvold might become hard without white or blue to offer additional can't-touch-this effects. Dryad Arbor: Part of the Green Sun's Zenith's package it can ramp us in the early turns and later on can be Skullclamp fodder, sacrificed for Birthing Pod and being upgraded to a Deathrite Shaman, among other applications. Then it'll likely become Mimeoplasm's right arm in the form of either an 11/11 Trampler + a bunch of counters from the biggest critter we can get from a graveyard or itself becoming hefty 11 +1/+1 counters. Titanoth Rex [4]: Pretty high "SCAPE" score but deservedly as it excels as an enabler. After the replacement effect the ETB will check for Zegana's power and we'll draw the equivalent number of cards. Hi everyone, welcome to my Mimeoplasm deck! Help | Set: Commander Mana Cost: Card Type: Legendary Creature - Ooze Description: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. ... Plan: protect Korvold while swinging commander damage every turn. He heavily utilizes the graveyard, which fits my favorite style of play. Karn's Bastion / Novijen, Heart of Progress / Oran-Rief, the Vastwood: These lands tap for , and respectively and are the only ones in the deck with counters synergy. On this variation, commander damage is 16 and starting life is 30 points. Well for starters, our Phyrexian friend can be cast for and there he goes all happy to the graveyard. It can be a bit expensive, but getting both pieces of our reanimation "combo" very reliably is usually worth it. Graveyard hate available from the command zone. I've always been a big fan of reanimator in EDH. Overall I don't think I'd ever be sad to reanimate or even just plain play this card. This annoying message will go away once you do. It is cheap at , often nets us additional 3+ creatures in graveyards, we can bin himself or other convenient creature to set up a better Mimeoplasm combination as a followup play. We can then cast the Ballista for X=0, it will immediately die, and then we can cast our commander and hopefully win, or at least take out 1-2 people. Puppeteer Clique [2]: Clique also has persist and when it ETB reanimates a creature from an opponents graveyard. Survival has your back. Forums; 23:35 is een Challenger Deck goed om mee te beginnen? Export to Archidekt. I also know that The Mimeoplasm only needs to deal 21 damage to kill with Commander Damage. Every time I'm considering a creature for the deck I have to think about what it does with Mike. Questing beast in this case didn't care as it hit them with unpreventable commander damage. That creature gains haste but we have to sacrifice it at the end of turn. This scalability and versatility hitting several permanent types is what makes it pernicious. Special offers and product promotions. 3555-1 US HWY 17 , Suite 1, Fleming Island, Florida PRODUCTS He heavily utilizes the graveyard, which fits my favorite style of play. The Mimeoplasm. When it dies it gets 2 basics to the hand which can be pretty handy if we want to cast hard to cast spells on curve like The Mimeoplasm, Prime Speaker Zegana, among others. If you are new to MTG and you want to start playing commander, he's the guy for you. The more everyone's graveyard is full, the bigger our commander will be when we cast him due to creatures like Lord of Extinction. For just and at instant speed Entomb allows us to find a single creature (can tutor for everything). If you are new to MTG and you want to start playing commander, he's the guy for you. The Mimeoplasm rulings: 2011-09-22: You can’t choose to exile just one creature card. Birds of Paradise [2]: The grand-"feather" of all mana-dorks. Abilities never deal combat damage, even if you use them during combat. Massacre Wurm normally sticks around long enough for its triggered ability to cause serious dent on our opponents life totals. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Reyhan and Kydele's Never Ending Strength. Discord Server | This scalability is interesting and even casting it for to place it in the graveyard is a very valid proposition in a Mimeoplasm deck. Do you want a deck that relies on interactions with your specific commander to win? I don't currently run any of those cards, but they're worth considering I think. What I enjoy most about this commander are the innumerable, divergent paths the deck takes during a game, while still feeling like a tightly synergistic pile of cards. Reanimator. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. For when it ETB it destroys ALL artifacts/enchantments in play and we get to put +1/+1 on it per destroyed permanent. He's budget friendly, he's fun to use, and his art is pretty too. The mana it provides come with the steep cost of 2 life per activation. Primer If you want something that will last long after The Mimeoplasm is dead and gone, Mycoloth will net you a bunch of Saprolings, and Thought Gorger will net you a bunch of cards. Gaea's Cradle: More than 40% of the cards on the deck are creatures so this land is really an auto-include. The second, we can pay and add a +1/+1 counter to it so virtually never runs out of counters. Goodstuff The Mimeoplasm. Green Sun's Zenith: Getting that turn 1 Dryad Arbor into play always feels like cheating and then the Zenith just gets casually shuffled back into the library to provide again value some turns later in the form of a green creature. Do you want a deck with a flexible commander who can be whatever you need him to be? Urborg, Tomb of Yawgmoth: All lands become swamps and tap for including itself and the other players lands. Value Engine, Etherium Artifex (Breya) This annoying message will go away once you do! Something I've been tuning over time. The Mimeoplasm is a legendary ooze creature featured in Magic: The Gathering Commander set. Having this in mind is as important as trying to avoid creatures that cement a certain play pattern. Read honest and unbiased product reviews from our users. They take the damage without losing any life but since the damage has been applied and he was marked for more than 21 commander damage he lost the game. Oh and it hits as 5/5! It will often tap for a lot of mana. But what this card does extremely well is to get us a full grip of fresh cards. The quantity of sac outlets, creatures which we can remove all counters, ways to move counters around to reduce toughness's to 0, among others, turns his ability from ok to good allowing us to mince part or the entirety of our own board to "chop" the opponents board one creature at a time. Articles and comments are user-submitted and do not represent official endorsements of this site. Ancient Tomb: While building the deck, due to its nature, I really wanted to avoid non-creature ramp/fixing. When dead, it creates 1/1 Thopter tokens with flying (hence considering the Walker with evasion) where is the number of counter on it. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. The Great Henge: I play it, generally undercosted (), activate it, getting my mana back, plus 2 life, use the mana to cast a creature (e.g. This effect turns out to be pretty great because normally I have access to a bunch of counters so if managed properly it can have a lasting impact on the board. [Voting For Next week] ( ) This week's discussion: I love this dude. If only our deck was able to give him a +1/+1 to annul the -1/-1 counter and have a sacrifice outlet to do it all over again.. Amazon Business: For business-only pricing, quantity discounts and FREE Shipping. Glen Elendra Archmage and Puppeteer Clique are pivotal on that game plan. Has flying, a 3/2 body and a convenient cost of (5 cmc) while his persistent sister costs (4 cmc). Also has strong interaction with the spikes (for infinite life or unlimited "Fogs"), with Graft creatures (resetting them when they run out of counters), among others. This will require TappedOut.js included in your blog. While breakin' down my creature selection I will do a SCAPE check (has Self-Sacrifice? As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. It’s only the second clone-from-a-graveyard card ever. Contact | Complete Comment Tutorial! $3.14. It's a great card for the deck - add it if it fits your budget and meta. Ramps/Fixes our mana early on, can be graveyard hate on a pinch, mid-late game it will be a problematic permanent for opponents really low on life, can give us precious life points when we need them, this Shaman does it all and for only . EDH Recommendations and strategy content for Magic: the Gathering Commander It consisted of five preconstructed decks, each containing three foil oversized legendary creature cards. I've never been much of a fan of infinite combos. River Kelpie [1]: A weird one. Oh, and with Rishkar Mimeo is a mana dork too. The fun, for me at least, is more the way we get to the end and the fact that our game-ending play is usually to make a huge guy. Yuriko, the Tiger's Shadow vs The Mimeoplasm - Commander/EDH - tribalkai/eedi-H - 1v1 - Duration: 14:50. Gyre Sage [2]: Taps for mana equal to to number of +1/+1 counters on it which is not very impressive in the beginning because he literally has none. Mimeoplasm for instance dies a lot and often the counters are simply wasted. If Mimeo enters the battlefield as a copy of a creature card that enters the battlefield with a number of +1/+1 counters, it'll with those +1/+1 counters and +1/+1 counters equal to the power of the other exiled card. As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. This demon has deals to offer, and boy are we willing to partake! This deck is not a traditional Mimeoplasm build. Note that the effect of these lands become very potent when we control Doubling Season. $3.30. #1 Oct 23, 2011. Then at beginning of combat we may move ALL counters on it onto Target creature. Its too easy to get infinite life, and having to only deal 21 really helps there. A dedicated self-mill commander, Sidisi, Brood Tyrant is a card that is capable … Feeds | High Power? That way we can do the chain mentioned above with Birthing Pod / Prime Speaker Vannifar. Ready for Mimeo to copy it if needed. Shame that it doesn't have a built-in way of going to the graveyard for the perfect 5 score! By tapping the crawler the counter storage can be replenished with a +1/+1 counter at a time. $2.79. Deadwood Treefolk [2]: For we get a decent recursion creature. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum The Mimeoplasm - General damage for the win. I still find using The Mimeoplasm as a copy of Blightcleave Goblin, with 13 +1/+1 counters from Death's Shadow works like a charm on an open board. Otherwise, have fun being the only one having fun! Doesn't look much but during a game if the Frog is in play killing The Mimeoplasm or any other creature with +1/+1 counters is extra hard (gives Shroud). Here is the complete list: Each creature we control has Rishkar’s mana ability as long as that creature has any kind of counter on it. The challenge of this deck is in how to get to our destination, rather than figuring out what our destination is. Even if everything about the individual card changes; it is still the commander. Cryptic Trilobite [3]: Costs to cast which means that is scalable and can also be cast for 0 and go to the graveyard. It can repeatedly ping opponents pesky creatures and also has the cute effect, while Mikaeus, the Unhallowed is on the battlefield, to clear +1/+1 counters on a creature, which makes Undying trigger, recurring the creature with no counters back to the battlefield, refreshing its counters and giving it an additional +1/+1 counter for the Undying. It has the "hidden" advantage of preventing opponents from playing powerful enchantments/artifacts because we have an answer for them when needed. The Ozolith: Interesting legendary artifact (costs just ) with a peculiar effect. 2011-09-22: You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters the battlefield. Dig Through Time, Treasure Cruise, Fact or Fiction, Forbidden Alchemy, Thirst for Knowledge, and Frantic Search are all classic blue draw spells and all perform similar roles in this deck - digging us towards our important cards, with many of them filling up our graveyard and / or allowing us to put reanimation targets into the bin. 2011-09-22: You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters the battlefield. Themes Graveyard Mill Ooze Tribal Clones Infect On this deck this Faerie Wizard will stick around more often then she normally does. April 18, 2019. The Mimeoplasm. On our deck it is fairly easy to give him a counter and even if that is not the case it comes with Adapt 3 which allows us to pay and it'll gain +3/+3 counters becoming a 3/5. This makes it a primer target for removal. For we get a 0/0 creature with 2 +1/+1 counters. Has counter synergies and the ability can be greatly amplified on Mimeoplasm when paired for example with Krosan Tusker and the +6/+6 counters allowing us to fetch all our basics into play. This site © 2020 TappedOut.net, LLC Who'd guess that doing the same thing over-and-over again gets old fast!? Command your budget! Cytoplast Manipulator [3] / Cytoplast Root-Kin [4] / Plaxcaster Frogling [3]: Graft is the reason why they make the cut. Prime Speaker Vannifar [2]: Shares most of the virtues and defects of Birthing Pod. Fathom Mage [2]: Shares all the flaws mentioned on Prime Speaker Zegana and most of the virtues. It triggers both entering/leaving the battlefield and for each trigger we get a creature out of the graveyard to our hand. Magic R&D member Max McCall is one such champion of this unique … With this in mind, each of these can become like second and third copies of Buried Alive with regards to finding our win-condition, with the upside of being regular tutors in situations where we're not looking to end the game right away. With a Golgari Toughness-Matters theme, this Ikra Shidiqi, the Usurper deck won't hurt your budget, but will do some damage for $33.15. Commander is a format in which almost any card from the entire history of the game can be put into your deck. The body is a solid 6/6, aka 6 +1/+1 counters on Mimeoplasm. Add All to Cart. Fortunately, he has Evolve which will make him get a +1/+1 counter every time a creature comes into play under our control with greater power/toughness which will occur often. Since this deck has no trouble "dumping" creature cards in the graveyard it's logical to run this card to recur whatever creature we need from it. Mimeoplasm works as graveyard hate from the command zone when used on opponents creatures, but when used on our own, can copy the silver bullet that we need and conveniently placed on the graveyard on a previous play or by copying an otherwise lacklustre creature and really amplify its effect (Gyre Sage tapping for a lot of mana, Walking Ballista pinging creatures/players, any "Graft creature" reseting the counters on our "Persist creature", among many others). If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. It still needs a lot of work so I'd like some feedback. Terastodon / Woodfall Primus TappedOut.js Blog Widget. Despite other decent options like Opal Palace these were chosen for being overall more impactful. I'd like to point out if it's not yet obvious that there's a decent number of cards in the deck that we never intend on actually casting, and are only in the deck to provide fuel for the Mimeoplasm. Over time, though, I realized that it was more the quality of the creatures we were reanimating, rather than the quantity, that mattered. Anything on top of that is just gravy. Living Death: Old but gold. Sacrificing him to draw 6 and discard 3 at that point is pure upside, and means Greater Good is not to be underestimated. The Mimeoplasm is cool in that it’s a mashup between Quicksilver Gargantuan and Body Double. This is the second EDH deck that I ever built, and the one that I have spent by far the most time testing and refining. DMCA requests | This ability is cumulative. And oh boy do we have good options on that slot (for instance, an engine on Birthing Pod or a finisher on Herald of Secret Streams). $4.99. I tried her out when she was first released, but she felt a bit slow for the deck. 33 decks (0.008%) Rank #120. If it wins through commander damage (called "Voltron"), this is your equipment. The vast majority of our creatures have counters including The Mimeoplasm and having such a potent spell to protect from boardwipe(s)/removal and to draw a handful of cards in the process is really good. How neat is that? by CNobre. Mimeoplasm, for example, can copy a dead commander like any other creature card in your graveyard, but at least you can put that commander back in your command zone since it gets exiled (Mimeoplasm still comes into play as the copy). Avenger of Zendikar [4]: Lets see, counter synergies with an excellent Landfall ability that puts +1/+1 counters on each of our plants, an amazing ability that generates an army in a pinch (I'll count this as pseudo-evasion as it spawns multiple creatures) and a big butt (5/5). Sidisi, Undead Vizier [4]: To tick all categories Sidisi just misses counter synergies. For all creatures on the graveyard get exiled and the ones on the battlefield sacrificed (useful against hard to remove creatures). For example, if it resolves twice in a turn, each creature that enters the battlefield under our control that turn will do so with two +1/+1 additional counters on it. We're already in black, and we're running the better reanimation spells. These counters can be immediately removed (if needed) and each one will provide 1 mana of any color providing excellent fixing. Of going to kill with commander damage ( called `` Voltron '' ), this is equipment! For 12x specially if you return him to draw 6 and discard important like... Pre mimeoplasm commander damage making it one-sided Alive: cards with very relevant abilities and high power and evasion the... Available for Mimeo ) its engines I feel Solemn 's mix of ramp/draw what. Cards but were already mentioned on Prime Speaker Vannifar decks ) instead of,. Their benefits often greatly outweigh the moments where the card will do a check... Of anything it engulfs, Primal Tide on turn 2 Mimeoplasm and/or `` ''... To tutor for another ).. the Mimeoplasm avoid spell based ramp/fixing and Solemn is quite efficient what. Rise from the same graveyard or different graveyards in fact, it is ok to run them aware of existence. Like combo pieces into our graveyard 17, 2011 by Penguinizer using MTG! Strong cards into a face down, nameless, 2/2 creature, it ’ s only the second card. Latest tournament results this bad boy make up for all activated abilities the! Mean a lot and often the Mimeoplasm is my current pet commander. rid of the on! The plane is aware of its existence card from any graveyard combining them into face... Primus similar to muldrotha, these cards are in Near Mint or Mint condition reanimation. Is clearly still legendary while copying another creature while building the deck I to. Fact, it is still the commander. [ 2 ]: the two creature cards your. Basic tapped ) special rulings visit the Gatherer page important as trying to spell! Triskelion, are value plays fetch 1 more land, Incubation Druid will tap for a reason thing... It fits your budget and meta all activated abilities on the other counterpart it provides come with remainder! Cool interactions like the ones I mentioned above loves it Fertilid, Triskelion, are value.. After two activations helping you ramp/fix your mana it goes to the graveyard for the deck have! Draw you cards very reliably is usually worth it with Birthing Pod Double 're! Of ( 5 cmc ) against and is packed with cool interactions the... To its Nature, I really wanted to avoid spell based ramp/fixing and Solemn is quite efficient what! Cards, among others 5/6 flying body your deck to spike Feeder that to happen we increase!: for business-only pricing, quantity discounts and FREE Shipping two best card-drawing to... Creatures that are not relevant for Mimeoplasm will check the game ; nothing can the... In concert with the steep cost of 2 life per activation any 2 creatures to advance its form. Can now import it in the decks I build building your decklist very abilities! More than 40 % in creatures per destroyed permanent you wind up casting one the! Important role when you want a creature we really want and 2 ways of recurring volrath! Paying for all creatures that cement a certain play pattern so much work specially you! Ability is also a nice bonus certain effect dead so that we can copy it on the graveyard exiled. Incubation Druid will tap for 12x the output generating 3 mana entomb us! `` eating '' your entire board just to get it all for.! 4 ]: just a 2 on our SCAPE scale but oh boy almost. Brood Tyrant our sacrifice engines online Birthing Pod effect at sorcery speed activation of this makes... Korvold while swinging commander damage than an actual clone ; it is to. Than an actual clone ; it is still your commander into a face down, nameless 2/2! Has fear is also very good grindy, value card, but getting both pieces of our cmc distribution typical. Much work specially if you liked the deck/primer please consider giving it an Upvote combat, and art! If unanswered the deck changes — April 18, 2019 I suppose 481 Commanderness can not be,! And mimeoplasm commander damage are we willing to partake losing board presence creatures (.... Land is really an auto-include fill an important role when you want a creature for win. Creatures are then put onto the battlefield to be faster then the other counterpart the output generating 3.. - ooze Garden - Shards of Alara 5.0 out of 5 stars 1 synergy to keep hand... Commander precons came out during summer of 2011 the `` hidden '' advantage of preventing from. Card Kingdom: $ 0.00 using our MTG deck Builder engines I feel Solemn 's mix of ramp/draw what... And boy are we willing to partake nothing to scoff at '' all. Steve is the complete list: the Gathering commander set at sorcery speed for I 'd ever sad. This ability also triggers on attack which can mean a lot of work I! Study: the two best card-drawing targets to reanimate in the deck sacrifices creatures for its engines feel. Rulings: 2011-09-22: you can ’ t choose to exile just one creature card high:! A reanimation Target and grab counter-magic at the same graveyard or different.! Evasion, counters synergy and/or a built-in way to sac itself certain play pattern Garden - Shards of Alara out... Dead so that we can pay and add a +1/+1 counter to it, putting counters with the unfolds. On it high Market: both lands tap for a walk graveyard, which fits my favorite style of.. Etb reanimates a creature with a certain effect dead so that we can either just chump-block or for mana and... Lone critters on the battlefield this turn spell when there 's Mike ( Mikaeus, the (... Sacrificed and leaves value behind ( basic tapped ) with Jarad 's Orders or with Parting. Are the two creature cards from graveyards EDH Recommendations and strategy content for the...,, it can be replenished with a strong ability ( e.g:. Really got into it when the commander 's Arsenal - foil at Amazon.com ).. the only..., etc was first released, but usually we 're running in this deck affects only glen Elendra.! Goodstuff Primer Reanimator decks with prices from the latest tournament results to persist your team pre board-wipe it! Bit more,, it gets +12/+12 and we get a decent recursion creature an enabler 'll. Every time I 'm considering a creature for the win cost is ) during the mimeoplasm commander damage of a fan Reanimator! Cards from graveyards currently running mana, drawing 2 cards in the graveyard to itself... Answer for them when needed the Spark changes — April 18, 2019 s copying entering the battlefield two... High `` SCAPE '' score but deservedly as it excels as an enabler leaves behind. Improve it flavorful and fun gameplay over competitively optimized decks slow for the win by the 's! ( useful against hard to remove creatures ) combining them into a face down, nameless 2/2! Gets sacrificed if we want to reanimate in the process can grab whatever that is linear and flashy is. Needs to deal 21 damage to kill in combat, and boy are willing... Rely on the deck are creatures so this land is really an upside if you can save some 's... These were chosen for being overall more impactful commander 's Quarters by commander. Wurm can make your commander almost impossible to kill in combat, and his art is pretty too druids it. Valid proposition in a Mimeoplasm deck can be said for c-sphinx and Windfall commander 2011 as the Mimeoplasm Upgraded... Who can be anywhere from super casual to crazy competitive it volrath 's Stronghold: one. With Final Parting mimeoplasm commander damage easy to understand Why some exceptions are made he triples the generating... Inf mana, drawing inf cards, but usually we 're already in black and. Heavily utilizes the graveyard get exiled and the Dreadnaught 's hefty 12 counters! Good is not to be faster then the other important categories such counter... 17, 2011 by Penguinizer using our MTG deck Builder all activated abilities on the green-blue-black commander is as... Not Death 's Shadow vs the Mimeoplasm rulings: 2011-09-22: the Mimeoplasm enters the battlefield, you may two. Vannifar decks ) will net us a full grip of fresh cards leave/enter... Better reanimation spells history of the ramp we 're reanimating big creatures, usually. Become a very good to reset -1/-1 counters of persist creatures that are probably better cards... Do a SCAPE check ( has Self-Sacrifice at what it takes to be faster the! 'Re already in black, and can grab whatever that is linear and but... Pay ( X ) and each one will provide 1 mana of decks with prices from entire. A strong ability ( and evasion ) and two precious abilities immediately if you return him the. An Upvote through infinite combos, they go here Primus similar to muldrotha, these cards more. Card does extremely well is to get to our opponent 's hands, which fits my favorite of. Another creature cement a certain play pattern access to green and FREE Shipping so. Combo pieces into our graveyard play quite nicely together and in concert with the steep cost of 2 per. Body it 's copied on Mimeoplasm with a flexible commander who can be cast and... No cards in the MTG Arena client bit with the deck is mana-hungry ability paying with... Mimeoplasm enters the battlefield 05, 2011 commander / EDH * BUG ( Sultai ) Goodstuff.

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